
What I would do (assuming g13 as max content):

Yoorah wrote:Didn't borrow Ainna's idea or anythin'. We are all entitled assholes who want the game to be what it isn't anyway. Probably more im forgetting right now, and i don't really care if anybody agrees with me or not. Make ai instead of have everything be a multi agro goblin More crafting minigames that are actually fun to do with less training xp required to compensate for it taking longer Remove avon or repurpose it into something not forgotten Remove commerce and work on husky express again instead(or leave it and just revive husky express) Make racials cosmetic or at least stop restricting skills and weapons and keep some stat differencesĭo iria over so it isnt a mob wasteland and more like uladh Make the old life skills relevant and remove the new crafts entirely Spoiler: show remove shadow missions or make them more random This is just my mmo burnout talking though.įeels like we already had this thread but if you want a serious answer: I guess they could have like several games for each chapter and you could play as one of the npc's points of view but a bit more freedom.

Sometimes i wish they just had a singleplayer spinoff game with expanded g1~3 story and about the same combat but maybe more polished up so i could just revisit that part of the game sometimes and then not have to worry about the mmo part of the game anymore. Leave it at g3 then abandon it cause i'm absolutely burned out on this game.Ĭan't think of anything i really want from the game anymore outside of the game finally dying. >.> Item shops could be enhanced to be a more convenient way to sell stuff, instead. I'd like it if players were to decorate their homes more SIMS-style, as opposed to the current situation where player homes look more like bandit hideouts, with stolen loot lying all over the floor. Repurpose housing.for housing purposes - Don't use housing for item sales. When bought with $, it further adds imbalance to the gameplay as you'd have to balance content for those who pay for reforges and those who don't, at the same time, which is impossible. Remove Reforges - Reforges break what little balance there was in the game. Gachapons for rare events only - Fancy items should be player-produced, to encourage the use of above mentioned production skills. I'd go as far as removing the combat stat bonuses, so that only people who actually care about item production would obtain item production skills. I don't see the fun in doing mindless grind just to check off some stat boosts you gotta get to build your character. Overhaul Life Skills - I like to call them No-life Skills presently.

What changes or customization would you implement to make the game better?
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Let's say you had a pserver license to host your own Mabinogi server.
